Originally posted by claydoh
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Updating the AMDGPU driver to latest from AMD
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Well, that was easy , still getting some ghosting (like motion blur but motion blur is turned off ). The game has forced TSA / AMD FSR / Intel X*something* (no Disable option). But TSA and FSR are both the same. * hmm * But it doesn't feel as laggy. Also I was finally given the option for 1920x1080 (so FSR can upscale it to 2560x1440 ) , before it was giving me some weird resolutions. So that's a plus.
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Originally posted by llloyd View PostOk, I think I got it?
Not much was removed.
But let's check:
You can use Synaptic Package Manager to filter packages by repository, and see if any packages are still installed.
Or this:
Code:apt search amdgpu | grep installed
Code:$ apt search amdgpu | grep installed WARNING: apt does not have a stable CLI interface. Use with caution in scripts. libdrm-amdgpu1/noble-updates,now 2.4.122-1~ubuntu0.24.04.1 amd64 [installed,automatic] xserver-xorg-video-amdgpu/noble,now 23.0.0-1build1 amd64 [installed,automatic]
if not, I think all is good.
next step is to reboot and see if it really is all fine.........which I gues you have already done
Last edited by claydoh; Jul 12, 2025, 06:06 AM.
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Originally posted by claydoh View Post
I guess so?
Not much was removed.
But let's check:
You can use Synaptic Package Manager to filter packages by repository, and see if any packages are still installed.
Or this:
Code:apt search amdgpu | grep installed
Code:$ apt search amdgpu | grep installed WARNING: apt does not have a stable CLI interface. Use with caution in scripts. libdrm-amdgpu1/noble-updates,now 2.4.122-1~ubuntu0.24.04.1 amd64 [installed,automatic] xserver-xorg-video-amdgpu/noble,now 23.0.0-1build1 amd64 [installed,automatic]
if not, I think all is good.
next step is to reboot and see if it really is all fine.........which I gues you have already done
Code:llloyd@Nyeri:/var/lib/dkms/amdgpu/6.3.6-1718217.22.04/build$ apt search amdgpu | grep installed WARNING: apt does not have a stable CLI interface. Use with caution in scripts. libdrm-amdgpu1/noble-updates,now 2.4.122-1~ubuntu0.24.04.1 amd64 [installed,automatic] xserver-xorg-video-amdgpu/noble,now 23.0.0-1build1 amd64 [installed,automatic] llloyd@Nyeri:/var/lib/dkms/amdgpu/6.3.6-1718217.22.04/build$
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Oh Lord, something seriously broke here. I am stuck at 1024x768, and when I mouse over the "I" it says it's the only supported resolution by the display (this is an MSI 27" 2650x1440 monitor ) . O.O WTH?!
Oddly it says I am running on Wayland but when I poke at Konsole and check the XDG_Session it says X11. O.o
Code:llloyd@Nyeri:~$ echo $XDG_SESSION_TYPE x11 llloyd@Nyeri:~$
You may only view thumbnails in this gallery. This gallery has 1 photos.1 PhotoLast edited by llloyd; Jul 12, 2025, 06:41 AM.
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Well, while I am waiting I suppose I can keep posting information I * hope * is relevant to the situation. >.< I'm poking around trying to find the right settings and stumbled across this under OpenGL (EGL)
Code:libEGL warning: DRI3 error: Could not get DRI3 device libEGL warning: Activate DRI3 at Xorg or build mesa with DRI2 libEGL warning: DRI3 error: Could not get DRI3 device libEGL warning: Activate DRI3 at Xorg or build mesa with DRI2 EGL client extensions string: EGL_EXT_client_extensions, EGL_EXT_device_base, EGL_EXT_device_enumeration, EGL_EXT_device_query, EGL_EXT_explicit_device, EGL_EXT_platform_base, EGL_EXT_platform_device, EGL_EXT_platform_wayland, EGL_EXT_platform_x11, EGL_EXT_platform_xcb, EGL_KHR_client_get_all_proc_addresses, EGL_KHR_debug, EGL_KHR_platform_gbm, EGL_KHR_platform_wayland, EGL_KHR_platform_x11, EGL_MESA_platform_gbm, EGL_MESA_platform_surfaceless GBM platform: eglinfo: eglInitialize failed Wayland platform: eglinfo: eglInitialize failed X11 platform: EGL API version: 1.5 EGL vendor string: Mesa Project EGL version string: 1.5 EGL client APIs: OpenGL OpenGL_ES EGL driver name: swrast EGL extensions string: EGL_ANDROID_blob_cache, EGL_ANGLE_sync_control_rate, EGL_EXT_buffer_age, EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, EGL_EXT_swap_buffers_with_damage, EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, EGL_KHR_create_context, EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, EGL_KHR_surfaceless_context, EGL_KHR_swap_buffers_with_damage, EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_gl_interop, EGL_MESA_query_driver, EGL_MESA_x11_native_visual_id OpenGL core profile vendor: Mesa OpenGL core profile renderer: llvmpipe (LLVM 19.1.7, 256 bits) OpenGL core profile version: 4.5 (Core Profile) Mesa 25.1.5 - kisak-mesa PPA OpenGL core profile shading language version: 4.50 OpenGL core profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, GL_NV_shader_atomic_float, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc Memory info (GL_ATI_meminfo): VBO free memory - total: 23 MB, largest block: 23 MB VBO free aux. memory - total: 28679 MB, largest block: 28679 MB Texture free memory - total: 23 MB, largest block: 23 MB Texture free aux. memory - total: 28679 MB, largest block: 28679 MB Renderbuffer free memory - total: 23 MB, largest block: 23 MB Renderbuffer free aux. memory - total: 28679 MB, largest block: 28679 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 13305 MB Total available memory: 45305 MB Currently available dedicated video memory: 23 MB OpenGL compatibility profile vendor: Mesa OpenGL compatibility profile renderer: llvmpipe (LLVM 19.1.7, 256 bits) OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 25.1.5 - kisak-mesa PPA OpenGL compatibility profile shading language version: 4.50 OpenGL compatibility profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility, GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_shader_atomic_float, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays Memory info (GL_ATI_meminfo): VBO free memory - total: 23 MB, largest block: 23 MB VBO free aux. memory - total: 28679 MB, largest block: 28679 MB Texture free memory - total: 23 MB, largest block: 23 MB Texture free aux. memory - total: 28679 MB, largest block: 28679 MB Renderbuffer free memory - total: 23 MB, largest block: 23 MB Renderbuffer free aux. memory - total: 28679 MB, largest block: 28679 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 13307 MB Total available memory: 45307 MB Currently available dedicated video memory: 23 MB OpenGL ES profile vendor: Mesa OpenGL ES profile renderer: llvmpipe (LLVM 19.1.7, 256 bits) OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.1.5 - kisak-mesa PPA OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions: GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, GL_APPLE_texture_max_level, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_storage, GL_EXT_texture_storage_compression, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size, GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables, GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_tessellation_point_size, GL_OES_tessellation_shader, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, GL_OES_texture_cube_map_array, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2 Configurations: bf lv colorbuffer dp st ms vis cav bi renderable supported id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces --------------------------------------------------------------------- 0x01 32 0 8 8 8 8 0 0 0 0 0x21TC a y y y win,pb,pix 0x02 32 0 8 8 8 8 16 0 0 0 0x21TC a y y y win,pb,pix 0x03 32 0 8 8 8 8 24 0 0 0 0x21TC a y y y win,pb,pix 0x04 32 0 8 8 8 8 24 8 0 0 0x21TC a y y y win,pb,pix 0x05 32 0 8 8 8 8 32 0 0 0 0x21TC a y y y win,pb,pix 0x06 32 0 8 8 8 8 0 0 4 1 0x21TC a y y y win,pb,pix 0x07 32 0 8 8 8 8 16 0 4 1 0x21TC a y y y win,pb,pix 0x08 32 0 8 8 8 8 24 0 4 1 0x21TC a y y y win,pb,pix 0x09 32 0 8 8 8 8 24 8 4 1 0x21TC a y y y win,pb,pix 0x0a 32 0 8 8 8 8 32 0 4 1 0x21TC a y y y win,pb,pix 0x0b 24 0 8 8 8 0 0 0 0 0 0x21TC y y y y win,pb,pix 0x0c 24 0 8 8 8 0 16 0 0 0 0x21TC y y y y win,pb,pix 0x0d 24 0 8 8 8 0 24 0 0 0 0x21TC y y y y win,pb,pix 0x0e 24 0 8 8 8 0 24 8 0 0 0x21TC y y y y win,pb,pix 0x0f 24 0 8 8 8 0 32 0 0 0 0x21TC y y y y win,pb,pix 0x10 24 0 8 8 8 0 0 0 4 1 0x21TC y y y y win,pb,pix 0x11 24 0 8 8 8 0 16 0 4 1 0x21TC y y y y win,pb,pix 0x12 24 0 8 8 8 0 24 0 4 1 0x21TC y y y y win,pb,pix 0x13 24 0 8 8 8 0 24 8 4 1 0x21TC y y y y win,pb,pix 0x14 24 0 8 8 8 0 32 0 4 1 0x21TC y y y y win,pb,pix 0x15 32 0 8 8 8 8 0 0 0 0 0x22DC a y y y win,pb,pix 0x16 32 0 8 8 8 8 16 0 0 0 0x22DC a y y y win,pb,pix 0x17 32 0 8 8 8 8 24 0 0 0 0x22DC a y y y win,pb,pix 0x18 32 0 8 8 8 8 24 8 0 0 0x22DC a y y y win,pb,pix 0x19 32 0 8 8 8 8 32 0 0 0 0x22DC a y y y win,pb,pix 0x1a 32 0 8 8 8 8 0 0 4 1 0x22DC a y y y win,pb,pix 0x1b 32 0 8 8 8 8 16 0 4 1 0x22DC a y y y win,pb,pix 0x1c 32 0 8 8 8 8 24 0 4 1 0x22DC a y y y win,pb,pix 0x1d 32 0 8 8 8 8 24 8 4 1 0x22DC a y y y win,pb,pix 0x1e 32 0 8 8 8 8 32 0 4 1 0x22DC a y y y win,pb,pix 0x1f 24 0 8 8 8 0 0 0 0 0 0x22DC y y y y win,pb,pix 0x20 24 0 8 8 8 0 16 0 0 0 0x22DC y y y y win,pb,pix 0x21 24 0 8 8 8 0 24 0 0 0 0x22DC y y y y win,pb,pix 0x22 24 0 8 8 8 0 24 8 0 0 0x22DC y y y y win,pb,pix 0x23 24 0 8 8 8 0 32 0 0 0 0x22DC y y y y win,pb,pix 0x24 24 0 8 8 8 0 0 0 4 1 0x22DC y y y y win,pb,pix 0x25 24 0 8 8 8 0 16 0 4 1 0x22DC y y y y win,pb,pix 0x26 24 0 8 8 8 0 24 0 4 1 0x22DC y y y y win,pb,pix 0x27 24 0 8 8 8 0 24 8 4 1 0x22DC y y y y win,pb,pix 0x28 24 0 8 8 8 0 32 0 4 1 0x22DC y y y y win,pb,pix 0x29 32 0 8 8 8 8 0 0 0 0 0x45TC a y y y win,pb,pix 0x2a 32 0 8 8 8 8 16 0 0 0 0x45TC a y y y win,pb,pix 0x2b 32 0 8 8 8 8 24 0 0 0 0x45TC a y y y win,pb,pix 0x2c 32 0 8 8 8 8 24 8 0 0 0x45TC a y y y win,pb,pix 0x2d 32 0 8 8 8 8 32 0 0 0 0x45TC a y y y win,pb,pix 0x2e 32 0 8 8 8 8 0 0 4 1 0x45TC a y y y win,pb,pix 0x2f 32 0 8 8 8 8 16 0 4 1 0x45TC a y y y win,pb,pix 0x30 32 0 8 8 8 8 24 0 4 1 0x45TC a y y y win,pb,pix 0x31 32 0 8 8 8 8 24 8 4 1 0x45TC a y y y win,pb,pix 0x32 32 0 8 8 8 8 32 0 4 1 0x45TC a y y y win,pb,pix Surfaceless platform: EGL API version: 1.5 EGL vendor string: Mesa Project EGL version string: 1.5 EGL client APIs: OpenGL OpenGL_ES EGL driver name: swrast EGL extensions string: EGL_ANDROID_blob_cache, EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, EGL_KHR_create_context, EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_gl_interop, EGL_MESA_query_driver, EGL_MESA_x11_native_visual_id OpenGL core profile vendor: Mesa OpenGL core profile renderer: llvmpipe (LLVM 19.1.7, 256 bits) OpenGL core profile version: 4.5 (Core Profile) Mesa 25.1.5 - kisak-mesa PPA OpenGL core profile shading language version: 4.50 OpenGL core profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, GL_NV_shader_atomic_float, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc Memory info (GL_ATI_meminfo): VBO free memory - total: 23 MB, largest block: 23 MB VBO free aux. memory - total: 28672 MB, largest block: 28672 MB Texture free memory - total: 23 MB, largest block: 23 MB Texture free aux. memory - total: 28672 MB, largest block: 28672 MB Renderbuffer free memory - total: 23 MB, largest block: 23 MB Renderbuffer free aux. memory - total: 28672 MB, largest block: 28672 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 13308 MB Total available memory: 45308 MB Currently available dedicated video memory: 23 MB OpenGL compatibility profile vendor: Mesa OpenGL compatibility profile renderer: llvmpipe (LLVM 19.1.7, 256 bits) OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 25.1.5 - kisak-mesa PPA OpenGL compatibility profile shading language version: 4.50 OpenGL compatibility profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility, GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_shader_atomic_float, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays Memory info (GL_ATI_meminfo): VBO free memory - total: 23 MB, largest block: 23 MB VBO free aux. memory - total: 28670 MB, largest block: 28670 MB Texture free memory - total: 23 MB, largest block: 23 MB Texture free aux. memory - total: 28670 MB, largest block: 28670 MB Renderbuffer free memory - total: 23 MB, largest block: 23 MB Renderbuffer free aux. memory - total: 28670 MB, largest block: 28670 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 13305 MB Total available memory: 45305 MB Currently available dedicated video memory: 23 MB OpenGL ES profile vendor: Mesa OpenGL ES profile renderer: llvmpipe (LLVM 19.1.7, 256 bits) OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.1.5 - kisak-mesa PPA OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions: GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, GL_APPLE_texture_max_level, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_storage, GL_EXT_texture_storage_compression, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size, GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables, GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_tessellation_point_size, GL_OES_tessellation_shader, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, GL_OES_texture_cube_map_array, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2 Configurations: bf lv colorbuffer dp st ms vis cav bi renderable supported id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces --------------------------------------------------------------------- 0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb 0x02 32 0 10 10 10 2 16 0 0 0 0x00-- a y y y pb 0x03 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb 0x04 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb 0x05 32 0 10 10 10 2 32 0 0 0 0x00-- a y y y pb 0x06 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb 0x07 32 0 10 10 10 2 16 0 4 1 0x00-- a y y y pb 0x08 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb 0x09 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb 0x0a 32 0 10 10 10 2 32 0 4 1 0x00-- a y y y pb 0x0b 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb 0x0c 30 0 10 10 10 0 16 0 0 0 0x00-- y y y y pb 0x0d 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb 0x0e 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb 0x0f 30 0 10 10 10 0 32 0 0 0 0x00-- y y y y pb 0x10 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb 0x11 30 0 10 10 10 0 16 0 4 1 0x00-- y y y y pb 0x12 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb 0x13 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb 0x14 30 0 10 10 10 0 32 0 4 1 0x00-- y y y y pb 0x15 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb 0x16 32 0 8 8 8 8 16 0 0 0 0x00-- a y y y pb 0x17 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb 0x18 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb 0x19 32 0 8 8 8 8 32 0 0 0 0x00-- a y y y pb 0x1a 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb 0x1b 32 0 8 8 8 8 16 0 4 1 0x00-- a y y y pb 0x1c 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb 0x1d 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb 0x1e 32 0 8 8 8 8 32 0 4 1 0x00-- a y y y pb 0x1f 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb 0x20 24 0 8 8 8 0 16 0 0 0 0x00-- y y y y pb 0x21 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb 0x22 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb 0x23 24 0 8 8 8 0 32 0 0 0 0x00-- y y y y pb 0x24 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb 0x25 24 0 8 8 8 0 16 0 4 1 0x00-- y y y y pb 0x26 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb 0x27 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb 0x28 24 0 8 8 8 0 32 0 4 1 0x00-- y y y y pb 0x29 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb 0x2a 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb 0x2b 16 0 5 6 5 0 24 0 0 0 0x00-- y y y y pb 0x2c 16 0 5 6 5 0 24 8 0 0 0x00-- y y y y pb 0x2d 16 0 5 6 5 0 32 0 0 0 0x00-- y y y y pb 0x2e 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb 0x2f 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb 0x30 16 0 5 6 5 0 24 0 4 1 0x00-- y y y y pb 0x31 16 0 5 6 5 0 24 8 4 1 0x00-- y y y y pb 0x32 16 0 5 6 5 0 32 0 4 1 0x00-- y y y y pb 0x33 64 0 16 16 16 16 0 0 0 0 0x00-- a y y y pb 0x34 64 0 16 16 16 16 16 0 0 0 0x00-- a y y y pb 0x35 64 0 16 16 16 16 24 0 0 0 0x00-- a y y y pb 0x36 64 0 16 16 16 16 24 8 0 0 0x00-- a y y y pb 0x37 64 0 16 16 16 16 32 0 0 0 0x00-- a y y y pb 0x38 64 0 16 16 16 16 0 0 4 1 0x00-- a y y y pb 0x39 64 0 16 16 16 16 16 0 4 1 0x00-- a y y y pb 0x3a 64 0 16 16 16 16 24 0 4 1 0x00-- a y y y pb 0x3b 64 0 16 16 16 16 24 8 4 1 0x00-- a y y y pb 0x3c 64 0 16 16 16 16 32 0 4 1 0x00-- a y y y pb 0x3d 48 0 16 16 16 0 0 0 0 0 0x00-- y y y y pb 0x3e 48 0 16 16 16 0 16 0 0 0 0x00-- y y y y pb 0x3f 48 0 16 16 16 0 24 0 0 0 0x00-- y y y y pb 0x40 48 0 16 16 16 0 24 8 0 0 0x00-- y y y y pb 0x41 48 0 16 16 16 0 32 0 0 0 0x00-- y y y y pb 0x42 48 0 16 16 16 0 0 0 4 1 0x00-- y y y y pb 0x43 48 0 16 16 16 0 16 0 4 1 0x00-- y y y y pb 0x44 48 0 16 16 16 0 24 0 4 1 0x00-- y y y y pb 0x45 48 0 16 16 16 0 24 8 4 1 0x00-- y y y y pb 0x46 48 0 16 16 16 0 32 0 4 1 0x00-- y y y y pb Device platform: Device #0: EGL device extensions string: EGL_EXT_device_drm_render_node, EGL_MESA_device_software Platform Device platform: EGL API version: 1.5 EGL vendor string: Mesa Project EGL version string: 1.5 EGL client APIs: OpenGL OpenGL_ES EGL driver name: swrast EGL extensions string: EGL_ANDROID_blob_cache, EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, EGL_KHR_create_context, EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_gl_interop, EGL_MESA_query_driver, EGL_MESA_x11_native_visual_id OpenGL core profile vendor: Mesa OpenGL core profile renderer: llvmpipe (LLVM 19.1.7, 256 bits) OpenGL core profile version: 4.5 (Core Profile) Mesa 25.1.5 - kisak-mesa PPA OpenGL core profile shading language version: 4.50 OpenGL core profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, GL_NV_shader_atomic_float, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc Memory info (GL_ATI_meminfo): VBO free memory - total: 23 MB, largest block: 23 MB VBO free aux. memory - total: 28666 MB, largest block: 28666 MB Texture free memory - total: 23 MB, largest block: 23 MB Texture free aux. memory - total: 28666 MB, largest block: 28666 MB Renderbuffer free memory - total: 23 MB, largest block: 23 MB Renderbuffer free aux. memory - total: 28666 MB, largest block: 28666 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 13307 MB Total available memory: 45307 MB Currently available dedicated video memory: 23 MB OpenGL compatibility profile vendor: Mesa OpenGL compatibility profile renderer: llvmpipe (LLVM 19.1.7, 256 bits) OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 25.1.5 - kisak-mesa PPA OpenGL compatibility profile shading language version: 4.50 OpenGL compatibility profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility, GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_shader_atomic_float, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays Memory info (GL_ATI_meminfo): VBO free memory - total: 23 MB, largest block: 23 MB VBO free aux. memory - total: 28666 MB, largest block: 28666 MB Texture free memory - total: 23 MB, largest block: 23 MB Texture free aux. memory - total: 28666 MB, largest block: 28666 MB Renderbuffer free memory - total: 23 MB, largest block: 23 MB Renderbuffer free aux. memory - total: 28666 MB, largest block: 28666 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 13305 MB Total available memory: 45305 MB Currently available dedicated video memory: 23 MB OpenGL ES profile vendor: Mesa OpenGL ES profile renderer: llvmpipe (LLVM 19.1.7, 256 bits) OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.1.5 - kisak-mesa PPA OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions: GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, GL_APPLE_texture_max_level, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_storage, GL_EXT_texture_storage_compression, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size, GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables, GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_tessellation_point_size, GL_OES_tessellation_shader, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, GL_OES_texture_cube_map_array, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2 Configurations: bf lv colorbuffer dp st ms vis cav bi renderable supported id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces --------------------------------------------------------------------- 0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb 0x02 32 0 10 10 10 2 16 0 0 0 0x00-- a y y y pb 0x03 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb 0x04 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb 0x05 32 0 10 10 10 2 32 0 0 0 0x00-- a y y y pb 0x06 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb 0x07 32 0 10 10 10 2 16 0 4 1 0x00-- a y y y pb 0x08 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb 0x09 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb 0x0a 32 0 10 10 10 2 32 0 4 1 0x00-- a y y y pb 0x0b 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb 0x0c 30 0 10 10 10 0 16 0 0 0 0x00-- y y y y pb 0x0d 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb 0x0e 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb 0x0f 30 0 10 10 10 0 32 0 0 0 0x00-- y y y y pb 0x10 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb 0x11 30 0 10 10 10 0 16 0 4 1 0x00-- y y y y pb 0x12 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb 0x13 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb 0x14 30 0 10 10 10 0 32 0 4 1 0x00-- y y y y pb 0x15 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb 0x16 32 0 8 8 8 8 16 0 0 0 0x00-- a y y y pb 0x17 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb 0x18 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb 0x19 32 0 8 8 8 8 32 0 0 0 0x00-- a y y y pb 0x1a 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb 0x1b 32 0 8 8 8 8 16 0 4 1 0x00-- a y y y pb 0x1c 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb 0x1d 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb 0x1e 32 0 8 8 8 8 32 0 4 1 0x00-- a y y y pb 0x1f 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb 0x20 24 0 8 8 8 0 16 0 0 0 0x00-- y y y y pb 0x21 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb 0x22 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb 0x23 24 0 8 8 8 0 32 0 0 0 0x00-- y y y y pb 0x24 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb 0x25 24 0 8 8 8 0 16 0 4 1 0x00-- y y y y pb 0x26 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb 0x27 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb 0x28 24 0 8 8 8 0 32 0 4 1 0x00-- y y y y pb 0x29 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb 0x2a 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb 0x2b 16 0 5 6 5 0 24 0 0 0 0x00-- y y y y pb 0x2c 16 0 5 6 5 0 24 8 0 0 0x00-- y y y y pb 0x2d 16 0 5 6 5 0 32 0 0 0 0x00-- y y y y pb 0x2e 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb 0x2f 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb 0x30 16 0 5 6 5 0 24 0 4 1 0x00-- y y y y pb 0x31 16 0 5 6 5 0 24 8 4 1 0x00-- y y y y pb 0x32 16 0 5 6 5 0 32 0 4 1 0x00-- y y y y pb
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You are most likley in X11, I trust that output over the confused kwin at the moment.
try this:
delete ~/.local/share/kscreen and log out/reboot. This removes any saved monitor settings. Won't hurt, but it also wont fix it if there is a driver issue.
I'll keep my mind open on this, but I have to call it a night, I have an early morning and it is nearly midnight here.
You might try booting a previous kernel in your Grub menu, which may not have had that failure you were seeing with the dkms error..
heck, you might try installing the 6.8 kernel and try boot tha
Code:sudo apt install linux-image-generic
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Originally posted by claydoh View PostYou are most likley in X11, I trust that output over the confused kwin at the moment.
try this:
delete ~/.local/share/kscreen and log out/reboot. This removes any saved monitor settings. Won't hurt, but it also wont fix it if there is a driver issue.
I'll keep my mind open on this, but I have to call it a night, I have an early morning and it is nearly midnight here.
You might try booting a previous kernel in your Grub menu, which may not have had that failure you were seeing with the dkms error..
heck, you might try installing the 6.8 kernel and try boot tha
Code:sudo apt install linux-image-generic
Nope, deleted the folder kscreen and rebooted, same. I updated the kernel to the latest (6.15.6) and nope, it was still running 6.11 previously. WTH.At this rate I might have to DD the entire /home folder and reinstall but install the non LTS version. O.o That'll be super annoying unless this can be figured out.
Also same boat, 6:30 am and I've not been to bed yet, usually I crash around 4. >.< See ya later man, hopefully this can be worked out. If not by you, by someone here. Though, don't get me wrong, your help is super appreciative, I am a complete newb. >.<Last edited by llloyd; Jul 12, 2025, 07:39 AM.
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Well, that didn't fix it neither. So, my thought process, and it's very very * very * likely the wrong thought process, but, that's why I am an idiot newbie and I am here asking the smarter people in the room. >.< I installed new mesa drivers, things broke, maybe other things need updating that can understand / use the new mesa drivers. Updated kernel, it's 6.15. something. I mentioned it above. Now I spent most of my morning faffing about, with out direction, and finally got Plasma updated to 6.4.2 , it's Wayland, rather have it x11 but I'll figure that one out in a bit, and nope, still using lib something or another instead of AMD. Umm. * Hmm * Now I am out of ideas. Let me see if I can figure out how to set this to notify me then nip back over to Win 10 until someone * way * smarter than me replies and tells me what an idiot I am (Windows user, so. >.< Expected. ) and runs me through what I need to do to fix this so it can at the very least get me 1920x1080 , better the full 2650x1440. Also, to those who have helped so far, thank you.
Side note, apologies for the above tone, tired, irritated, spent 2 or 3 hours with Waterfox and Konsole back and forth beating the system into submission due to a whole * host * of conflicts and missing dependencies from the adding of the backport repo, until it finally did a full system update without error, reboot into 6.4.2 and no change to the problem, wasn't the fact KDE Plasma 5 isn't compatible with the latest Mesa. So, you know. >.< Hopefully this can be fixed and the game can be played with out the lag and ghosting.Last edited by llloyd; Jul 12, 2025, 01:10 PM.
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Hello! Don't know if this is fixed * yet * but, the resolution problem is fixed. On a fresh install of Kubuntu 25.04, and pleasantly surprised, my Scarlett 2I2 was seen as USB right off, not firewire like Mint and Kubuntu 24.04LTS >.< So let me get the rest of this installed, Steam and all that, and see. But right off I can see...
Code:llloyd@Nyeri:~$ glxinfo -B name of display: :0 display: :0 screen: 0 direct rendering: Yes Extended renderer info (GLX_MESA_query_renderer): Vendor: AMD (0x1002) Device: AMD Radeon RX 6800 XT (radeonsi, navi21, LLVM 19.1.7, DRM 3.61, 6.14.0-23-generic) (0x73bf) Version: 25.0.7 Accelerated: yes Video memory: 16384MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.6 Max compat profile version: 4.6 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 Memory info (GL_ATI_meminfo): VBO free memory - total: 15376 MB, largest block: 15376 MB VBO free aux. memory - total: 15824 MB, largest block: 15824 MB Texture free memory - total: 15376 MB, largest block: 15376 MB Texture free aux. memory - total: 15824 MB, largest block: 15824 MB Renderbuffer free memory - total: 15376 MB, largest block: 15376 MB Renderbuffer free aux. memory - total: 15824 MB, largest block: 15824 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 16384 MB Total available memory: 32383 MB Currently available dedicated video memory: 15376 MB OpenGL vendor string: AMD OpenGL renderer string: AMD Radeon RX 6800 XT (radeonsi, navi21, LLVM 19.1.7, DRM 3.61, 6.14.0-23-generic) OpenGL core profile version string: 4.6 (Core Profile) Mesa 25.0.7-0ubuntu0.25.04.1 OpenGL core profile shading language version string: 4.60 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL version string: 4.6 (Compatibility Profile) Mesa 25.0.7-0ubuntu0.25.04.1 OpenGL shading language version string: 4.60 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL ES profile version string: OpenGL ES 3.2 Mesa 25.0.7-0ubuntu0.25.04.1 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
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Cool!
I couldn't think of other things to check other than maybe a driver blacklist from the AMDGPU install.
Newer kernels bring good things for hardware
My Chromebook doesn't need much work got get working sound with this kernel and audio stack.
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